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The Pedagogical Affordances of Game-Based Learning: “Getting To Zero” And Pro-Environmental Action

Ong Zhiqing(National Institute of Education (Singapore))

Keywords
Geography
Junior College
Secondary School

In light of concerns over global warming, environmental education has been touted as a means of raising environmental consciousness and effecting transformative change. This paper evaluates the pedagogical affordances of gamification or game based learning in motivating pro-environmental action. In particular, this paper focuses on the role that a physical card game called “Getting to Zero” can play in educating students about the trade-offs that Singapore faces in order to achieving net-zero emissions. It also offers some recommendations on how educators can better incorporate this game in the classroom.

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